Reflection
April 27, 2007 · 7 views · 0 comments
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RenderReflection is pretty neat, but pretty low res. You can setup RenderReflectionRes to kick it up a bit, but the higher you go, the less you see. Take this sphere for instance. You start noticing a lot of black spots when it is set to 256. At 64, the resolution coveres the whole sphere, but appears really blurry. From Dedric Mauriac via blogHUD